Thank you for your reply! You definitely answered my question. And as far as the future plans for improving planet terrain in general are concerned, a way to terraform the terrain sounds like a great addition! I look forward to seeing what you and the team come up with in the future. I'm glad to know that you are working on a fix for that ugly heightmap problem. They're features that are often requested by the community, and I think it will bring a lot of excitement to Universe Sandbox. On your second point, we too agree that it would be neat to add customized terrain! Terraforming and custom object textures are both on our roadmap, and we’re hoping to work on them soon. Here’s some instructions on how to opt-in: Certain objects can also be added to the simulation with the Launch setting using the. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by object type, as well as four settings: Still, Orbit, Binary, and Launch. The Add button is located in the Tools menu. If you wanted to try out the changes now, we have a community test version. The Add Tool allows the user to add a new object to the simulation.
Regarding the heightmap issue, we’re aware of this problem, and we’ve added a potential fix in our update that’s coming soon. There are two main points to address in your post: